Embracelet

Ideas for a cross-curricular project in lower secondary

You may use and adapt these ideas as you please for non-commercial purposes (CC BY-NC). Please, credit Line Reichelt Føreland & Lenka Garshol if publishing. The game can be purchased and downloaded from Steam or Itch.io, but for school use, we recommend contacting the author, Mattis Folkestad, for a bulk-buy of licences.

These ideas are inspired by suggestions published by Kulturtanken (https://magasin.kulturtanken.no/spillstudieark/embracelet/).

Relevant subjects: Norwegian, (English, Spanish, French, German – if played in those languages), social sciences, arts & crafts, music, health & life skills, sustainable development

Equipment needed: One PC or tablet for each playing pair.

Teacher’s role: The teacher should play the entire game ahead of time to be familiar with the narrative and potential paths directed by the decisions in the game. During the game play, the teacher should work as guide asking questions and encouraging discussion in the pairs.

Pupils’ roles: You are going to steer the main character, Jesper, and decide what he should do. You need to discuss what you are going to do before you make a decision. Note down critical points which directed your journey; include also why you chose what you chose. Try to answer these questions:

  • Main characted – who is he, what is hius personality, what is special about him?
  • Which other characters do you meet? What function do they have in the story (or what do you think will be their function later)?
  • What kind of narrative/story is this?
  • Were some of the choices difficult to make? Did you disagree? How did you decide what to do?
  • What do you think about the music? What role does it play in the gaming experience?
  • What do you think of the graphics? Does it make a differences that the graphics is not always realistic? What role do you think it plays?
  • What is the role of the bracelet (Embracelet)?

Potential tasks after the initial session(s): Write the story: What do you think will happen next? or What do you think would have happened if you chose something else when…?

Crosscurricular project:

  • Play the game over the course of several weeks in language classes (English, Norwegian og foreign languages) with different discussion and reflection tasks along the way. The pupils need to have opportunities to present their theories to each other. Whrn they finish, they should present their result and discuss why/how they came to that ending (compare with others).
  • Sustainable development: Starting from the game’s narrative, the pupils can work with topics related to environment and sustainable development. In the game, the (oil) industry is introduced both as something negative but also as something which hinders depopulation. Which role does industry play in small communities and how does potential contamination of the environment influences these communities. The pupils should use both examples from the game and other sources to prepare a presentation of a concrete case/scenario.
  • Health and life skills: The game brings up several themes which are relevant for young people, including the growing responsibility for own life, honestly/loyalty towards own family, and identity questions. For example, the main character can at one point choose whether he is romantically instersting in a male or female character (or neither of them). This theme is worth exploring even if none of the players choose non-heteronormative ending. In that case, the teacher should show this alternative ending themselves.
  • Democracy and citizenship: Topics such as depopulation, work opportunities, and the influence small communities have on their own life are central in the second part of the game. The inhabitants of the island Slepp are mostly presented as non-agents who have very little impact on the decisions which concern them. This can start a discussion related to: “Democracy and citizenship as an interdisciplinary topic in school shall give the pupils knowledge about the basic tenets of democracy and its values and rules, and prepare them for participating in democratic processes.”
  • Follow-up discussion: What do pupils think of the story? Would they have told it differently (how)? Let pupils create alternative multimodal narratives using both text and pictures/video/music.

The Climate Trail

Lesson plan for lower secondary (double lesson)

You may use and adapt this lesson plan as you please for non-commercial purposes (CC BY-NC). Please, credit Lenka Garshol & Line Reichelt Føreland if publishing. The activities in this lesson plan add to more than 90 minutes. Pick and use what suits your class best. The game can be downloaded for free here: https://www.theclimatetrail.com/

Introduction: (5 min) 

Today’s lesson is about sustainable development, more specifically about climate change. We will use both English and Norwegian today and do several activities connected to the cross-curricular topic and we will also play a game called The Climate Trail. But before we get to the game, we need to know what you already know about this topic. You have already started working on the topic of sustainable development in your English and natural science classes. Today, we will look more into the future. 

Show a gif image of global warming from 1850 to 2020: Is climate change real?

Copyright: Ed Hawkins, a climate scientist in the National Centre for Atmospheric Science at the University of Reading., CC BY-SA 4.0, via Wikimedia Commons

Padlet (10 minutes)

Which topics/issues do you think of when you think of climate change? What is climate change? How does it manifest itself?

  • Elicit 3-4 topics
  • Divide the class into smaller groups and assign the topics – each group needs to come up with 2-3 sub-points to their topic
  • Either the pupils or the teacher writes the results into a Padlet

Video about climate change (10 mintues)

(Available in five languages)

Group activity (10-15 minutes)

Can you notice any signs of climate change in your own environment? Which signs did you notice? Discuss with your group.

Use your Chromebooks to find 3 news articles related to climate change. What are they about? Which one of them is the most worrying one for you? Present your choice to the rest of the class.

Game: It all hangs together (10 minutes)

Each pupil receives one or two cards which include a concept and a definition, but they do not correspond to each other. The teacher starts with one card reading the concept (top of the card) and the pupil who has the corresponding definition on their card (bottom of the card) reads it. If correct, then the same pupil proceedes to read the concept on their card and another pupil with the correct definition reads theirs. The game continues until the whole loop is finished. (Game cards can be downloaded here in Norwegian: https://www.fn.no/undervisning/undervisningsopplegg/5-7-trinn/ressursbank-baerekraft-5.-7.trinn/loop-begrepsoevelse-om-baerekraft)

Video about changing ecosystems: Where does this lead us? (10 minutes)

The Climate Trail (20-30 minutes playtime in pairs)

The teacher introduces the game and goes through the background of the story on the projector screen. Discuss the options the players have: Should all survive? Risk taking strategies: speed vs. safety.

Pairs play together on one device (iPad/Android) and should make decisions together. Multiple rounds should be possible in 30 minutes.

Summary (10-15 minutes)

Repeat the learning goals + watch video: What can I do? Oppdrag Bærekraft – en film om verdens viktigste kunde Pupils can pitch their ideas in a Mentimeter or Padlet.